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Wrench in the System

  • 作者:Harold Hambrose 著
  • 出版社: John Wiley
  • 出版時間:2009-07-22
  • 版次:1
  • 商品編號: 19200036

    頁數:272

    裝幀:精裝


HK$454.50 (速遞費用須知)
購買額滿HK$158免運費
免郵費優惠僅限香港、澳门、
台灣及中國大陸

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內容簡介

Praise for Wrench in the System "Look to Harold Hambrose to make significant contributions to safer health care records through interface design, product design, and data visualization. Wrench in the System should be the bible for corporate executives striving to gain a competitive advantage in these trying times." —Alan Siegel, Chairman and CEO, Siegel+Gale "During the short history of computing, interface design has usually been neglected, resulting in software that is cumbersome and counterintuitive. In this book, Harold Hambrose calls for design where 'help' is helpful and where clutter is eliminated. He describes a set of commonsense principles and asserts the essential place of design in superior products. Together with thought leaders like Edward Tufte, Harold Hambrose reminds us that great design can change the world." —Tony Pizi, CIO, Asset Management Platform Services, Deutsche Bank "Making computer information easily available to people in their work can help organizations meet their most important goals. This book recommends adopting traditional methods and procedures of design to do so, and suggests that turning data into accessible information could be a high calling for designers now. I wish we designers were as wise as the author considers us! But we, as much as computer users in business, can learn deep lessons from his confrontation of the challenges of information design today, and his demonstration of how our own techniques can apply to meeting them." —Denise Scott Brown, Principal, Venturi, Scott Brown and Associates, and coauthor, Learning from Las Vegas
 

目錄
FOREWORD (DAN BOYARSKI). PREFACE THE INVISIBLE EDGE. ACKNOWLEDGMENTS. ONE: ITS JUST A PRODUCT! The Worlds Biggest Lemons. The Checklist. Failure to Communicate. Behind the Hype. The Wrench on the Front Seat. Inventing an Experience. Designed to Disappear. Just What We Need. TWO: DESIGN TO DELIGHT. The Emperor's New Enterprise System. Software's Missing Feature. Who's the Customer? Security Solutions: A Better Set of Keys. Navigating Notre Dame. Communicating by Design. Teaching Etiquette to an ATM. The Human Factor. Form, Function, and Spirit. THREE: SPECIFY INNOVATION. Stranded at Heathrow. Dont Blame Technology. The Transparent Dashboard. When Green Means STOP. Listening to the Receiver. "People Are Different." Removing Roadblocks. Easy as Pie: The Tale of a Tool. What We Need to Know. FOUR: CONSIDER THE CONSEQUENCES. Lessons from the Underground. The Workaround Wizard. Continuous Education. Building on Assumptions. Sprinting toward Second-Rate. Automating the Status Quo. Frozen in the ICU. FIVE: THE RIGHT TEAM. Designing a New Experience. The Science of Common Sense. A Tendency to Crash. Designers and the Art of Interpretation. Looking at a Project from Every Angle. The Other Customers. Analyzing the Workflow. What Your Staff Wont Tell You. A Powerful Partnership. SIX: FIND OUT WHAT YOU REALLY NEED. The Correct Definition. Missed Information and Lost Limbs. Beyond Technology. Meaningful Information. A Shortcut through the Warehouse. A Common Language. Hobos and Hieroglyphs. An Accurate Translation. Beautiful Data. What Business Hasnt Even Thought Of. Channeling Rivers of Energy. SEVEN: BELIEVE IT WHEN YOU SEE IT. When Prototype Becomes Product. Envisioning the Chrysler Building. The Hidden Costs of Guesswork. Charting a New Course. Breaking the Cycle of Failure. Leave Nothing to Interpretation. Rethinking and Redrawing. Survey the Landscape. Picture It! Showing Why. EIGHT: REFRESH THE SYSTEM. Find Out How They Really Feel. Check for Physical Evidence. Make Sure That Help Is Helpful. Watch Your Language. Rethink the Form. Eliminate Clutter. Consider the Context. Take the Measure of the Problem. Define Your Priorities. Get an Outside Opinion. NINE: YOUR NEXT SYSTEM. What Is This Thing? Is This What We Really Need? A $100 Million Guinea Pig? Will the Basic Model Do the Job? Who Will Be Using It? What's It Like to Use? Are the Information Displays Informative? How Clearly Does It Communicate? How Forgiving Is It? How Will It Support Our Brand? Is This Product Truly Innovative? What Do Training and Change Management Really Mean? What Real Information Does the Manufacturer Have about User Adoption and Effectiveness? What about Those Service Contracts and Future Upgrades? APPENDIX A: MAXIMIZING YOUR DESIGN RESOURCES. APPENDIX B: TOUGH QUESTIONS FOR CONSULTANTS. NOTES. ILLUSTRATION CREDITS. INDEX.
 



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