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Introducing Autodesk 3DS Max 2011 [平裝]

  • 作者:Randi L. Derakhshani (蘭迪‧L‧迪拉克沙尼) Dariush Derakhshani (達留什‧迪拉克沙尼) 著
  • 出版社: John Wiley & Sons
  • 出版時間:2010-10-11
  • 商品編號: 19002403

    頁數:672


HK$500.50 (速遞費用須知)
購買額滿HK$158免運費
免郵費優惠僅限香港、澳门、
台灣及中國大陸

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內容簡介


3ds Max is a popular 3D animation-and-effects software used in movies, visual effects, games, cartoons, short films, commercials, and other animation. However, it also presents a number of challenges to newcomers. This introduction to the latest version breaks down the complexities of learning 3D software and walks you through the basics of modeling, texturing, animating, and using visual effects. Real-world examples from talented beginning 3ds max users motivate you to learn the software and helpful tutorials offer realistic, professional challenges for you to unravel. In addition, each chapter is richly illustrated with workflows to make learning 3ds max 2011 much easier and fn. 

Introduces you to the basics of modeling, texturing, animating, and incorporating visual effects using the latest version of 3ds Max software 

Features excellent tutorials, helpful examples, detailed workflows, and a companion Web site to enhance your learning experience 

Explains a variety of methods for solving real-world challenges and breaks down why certain methods are used 

Makes the transition of coming from other 3D software applications as smooth as possible 

Introducing 3ds Max 2011 takes a typically difficult subject and breaks into easily digestible pieces so you can confidently begin working with this 3D animation software today.

 

目錄 Table of Contents
Chapter 1: Basic Concepts.
Chapter 2: Your First 3ds Max Animation.
Chapter 3: The 3ds Max Interface.
Chapter 4: Modeling in 3ds Max: Part I.
Chapter 5: Modeling in 3ds Max: Part II.
Chapter 6: Character Poly Modeling.
Chapter 7: Materials and Mapping.
Chapter 8: Introduction to Animation.
Chapter 9: Character Studio and IK Animation.
Chapter 10: 3ds Max Lighting.
Chapter 11: 3ds Max Rendering.
Chapter 12: Particles and Dynamics.


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