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Character Development In Blender 2.5 [平裝]

  • 作者:Jonathan Williamson 著
  • 出版社: Cengage Learning
  • 出版時間:2011-06-17
  • 版次:1
  • 商品編號: 19173796

    頁數:464


HK$461.40 (速遞費用須知)
購買額滿HK$158免運費
免郵費優惠僅限香港、澳门、
台灣及中國大陸

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內容簡介


CHARACTER DEVELOPMENT IN BLENDER 2.5 provides an introduction to both Blender and character modeling, explaining the various Blender tools and how to use them to create amazing, believable 3D characters. Providing both the how and why behind each new tool or skill presented, the book is written in a step-by-step format so you can easily follow along. Divided into five parts, the book covers box modeling, poly-by-poly modeling, sculpting, retopologizing, normal mapping, and more. You'll begin by learning the raw basics of Blender, giving you an understanding of how the Blender interface works and how you can manipulate objects in 3D space, as well as how to customize your Blender experience. You'll then get an introduction to some of the modeling features of Blender and how you can manipulate meshes with Blender's various modeling tools, modifiers, and sculpting functionality. In part three you'll move on to the real focus of the book, modeling the character, focusing on the workflow, and various modeling techniques. Part four provides a brief introduction to lighting and rendering characters before the final section of the book walks you through the process needed to prepare the character for complete texturing and how to bake and apply normal maps to a low-resolution version of the character. CHARACTER DEVELOPMENT IN BLENDER 2.5 shows you everything you need to get started as a character modeler and Blender artist.

 

目錄 Table of Contents
Introduction.
PART I: MAKING YOUR WAY AROUND BLENDER 2.5.
1. The Interface and Navigation.
2. Objects.
3. Customizing Blender.
PART II: GETTING COMFORTABLE WITH MESHES. 
4. Mesh Objects.
5. Modifiers.
6. Sculpting.
PART III: MODELING THE CHARACTER.
7. Introducing the Character, Preparing Your Workspace, and Using Background Images.
8. Box Modeling a Base Mesh.
9. Blocking in the Accessories and Hair.
10. Sculpting and Modeling the Body and Clothing Details.
11. Modeling the Accessory Details.
12. Retopologizing the Character.
PART IV: LIGHTING AND RENDERING THE CHARACTER AND ADDING MATERIALS.
13. Lighting and Rendering.
14. Materials.
PART V: UV MAPPING AND NORMAL MAPPING.
15. UV Mapping.
16. Normal Mapping.
Appendix A.

 


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