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Creative Breakthroughs in Therapy: Tales of Transformation and Astonishment [平裝] (心理治療的創造性突破)

  • 作者:Jeffrey A. Kottler 著
  • 出版社: John Wiley
  • 出版時間:2009-07-31
  • 版次:1
  • 商品編號: 19217573

    頁數:320


HK$467.30 (速遞費用須知)
購買額滿HK$158免運費
免郵費優惠僅限香港、澳门、
台灣及中國大陸

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內容簡介

An invitation to observe'and achieve transformative breakthroughs in the therapeutic experience Creative Breakthroughs in Therapy: Tales of Transformation and Astonishment brings together nineteen of the world's most prominent and creative therapists and researchers, taking professionals inside each contributor's creative innovations in theory and technique. Designed for all therapists who wish to communicate their therapeutic messages creatively and effectively, authors Jeffrey Kottler and Jon Carlson invite you to be inspired from the observations of your peers and consider how these approaches might be applied to your own work. Drawn from real-life cases, contributors share stories of their most creative breakthroughs, demonstrating out-of-the-box thinking that freed them to create alternative ways of meeting their clients? needs. Creative Breakthroughs in Therapy: Tales of Transformation and Astonishment will motivate you to experiment as an agent of change, exploring new, creative ways to make a difference in people's lives, with wisdom from some of the world's foremost authorities including: Stephen Lankton, Bradford Keeney, Sam Gladding, Steve Madigan, Michael Yapko, Scott Miller, Jeff Zeig, Judy Jordan, Robert Neimeyer, Laura Brown, Bill O'Hanlon, Clo? Madanes, Len Sperry, Fred Bemak, Nancy McWilliams, Nick Cummings and Alfonso Montuori The stories in this book represent seminal cases in which eminent practitioners in therapy and related fields express their own unique voices as clinicians. The book focuses on what led each clinician to a creative breakthrough and identifies the common variables across all the stories that might promote innovation in the future. Their experiences will inspire every therapist to discover their own creative path.
 

目錄
Introduction xviiChapter 1 | Introduction to Computer Graphics and 3D 1Art? 2Computer Graphics 2The Stages of Production 4The CG Production Workflow 8Core Concepts 11Basic Film Concepts 23Summary 28Chapter 2 | Jumping in Headfirst, with Both Feet 31You Put the U in UI 32Project Overview: The Solar System 37The Preproduction Process: Planning 37Creating a Project 38The Production Process: Creating and Animating the Objects 40Hierarchy and Maya Object Structure 53The Solar System Resumed 56Outputting Your Work: Playblasting 64Summary 66Chapter 3 | The Maya 2012 Interface 67Navigating in Maya 68Maya's Layout 68Building a Decorative Box 82Mapping the Box's Reference Planes with Hypershade 86Organizing Workflow with Layer Editor 90Modeling the Decorative Box 92Editing the Decorative Box Model Using the Shelf 98Continuing the Decorative Box Model 103Finishing the Decorative Box Model 106Summary 113Chapter 4 | Beginning Polygonal Modeling 115Planning Your Model 116Polygon Basics 119Poly Editing Tools 121Putting the Tools to Use: Making a Simple Hand 125Creating Areas of Detail on a Poly Mesh 131Modeling a Classic Steam Locomotive 139Suggestions for Modeling Polygons 163Summary 163Chapter 5 | Modeling with NURBS, Subdivisions, and Deformers 165NURBS! NURBS! 166Using NURBS Surfacing to Create Polygons 178Converting a NURBS Model to Polygons 180Editing NURBS Surfaces 181Patch Modeling: A Locomotive Detail 183Using Artisan to Sculpt NURBS 194Modeling with Simple Deformers 196The Lattice Deformer 200Animating through a Lattice 205Subdivision Surfaces 208Creating a Starfish 208Building a Teakettle 213Summary 221Chapter 6 | Practical Experience 223Beginning the Wagon Project 224Modeling the Side Panels 232Creating the Wagon Body 253Modeling the Wheels 262Making the Wood Railings 268Adding Extra Details 277Summary 284Chapter 7 | Maya Shading and Texturing 285Maya Shading 286Shader Types 286Shader Attributes 290Texturing the Axe 294Textures and Surfaces 301Textures and UVS for the Red Wagon 310Photoreal Mapping: The Decorative Box 343For Further Study 360Summary 360Chapter 8 | Introduction to Animation 363Keyframe Animation—Bouncing a Ball 364Throwing an Axe 375Replacing an Object 392Animating Flying Text 393Rigging the Locomotive, Part 1 398Animating a Catapult 401Summary 406Chapter 9 | More Animation! 409Skeletons and Kinematics 410Skeletons: The Hand 423Inverse Kinematics 436Basic Relationships: Constraints 441Basic Relationships: Set-Driven Keys 445Application: Rigging the Locomotive 448Summary 455Chapter 10 | Maya Lighting 457Basic Lighting Concepts 458Maya Lights 462Light Linking 468Adding Shadows 469Raytracing Soft Shadows 473mental ray Lighting 474mental ray Physical Sun and Sky 476Lighting Effects 481Lighting the Decorative Box 485Further Lighting Practice 490Tips for Using and Animating Lights 491Summary 493Chapter 11 | Maya Rendering 495Rendering Setup 496Previewing Your Render: The Render View Window 505Reflections and Refractions 507Using Cameras 509Motion Blur 515Batch Rendering 515Rendering the Wine Bottle 516mental ray for Maya 520Render Layers 525Final Gather 534Ambient Occlusion 537HDRI 544Rendering the Decorative Box 546Summary 560Chapter 12 | Maya Dynamics and Effects 561An Overview of Dynamics and Maya Nucleus 562Rigid and Soft Dynamic Bodies 562Animating with Dynamics: The Pool Table 566nParticle Dynamics 575Emitting nParticles 576Animating a Particle Effect: Locomotive Steam 581Introduction to Paint Effects 588Toon Shading 592Customizing Maya 595Summary 599Where Do You Go from Here? 599Index 601
 



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