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Beginning OpenGL Game Programming, Second Edition [平裝]

  • 作者:Luke Benstead 著
  • 出版社: Cengage Learning
  • 出版時間:2009-03-12
  • 版次:2
  • 商品編號: 19173304

    頁數:290


HK$367.40 (速遞費用須知)
購買額滿HK$158免運費
免郵費優惠僅限香港、澳门、
台灣及中國大陸

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內容簡介

Are you a beginning programmer just getting started in 3D graphics programming? If you're comfortable programming in C++ and have a basic understanding of 3D math concepts, "Beginning OpenGL Game Programming, Second Edition" will get you started programming 3D graphics for games using the OpenGL API. Revised to work with the latest version of OpenGL, OpenGL 3.0, this book is perfect for programmers who are new to game development or new to OpenGL. New skills and concepts are taught using step-by-step instructions, with end-of-chapter exercises for testing and reinforcement. From creating a simple OpenGL application, to applying texture mapping, and even displaying 2D fonts, you'll find complete yet concise coverage of all the newest features of OpenGL as they apply to 3D graphics for game development. And by the end of the book, you'll be able to apply your new-found knowledge of OpenGL to create your very own games.

 

目錄 Table of Contents
Introduction

Part I: OpenGL Basics
1. The Exploration Begins...Again
2. Creating a Simple OpenGL Application
3. OpenGL States and Primitives
4. Transformations and Matrices
5. OpenGL Extensions
6. Moving to a Programmable Pipeline
7. Texture Mapping

Part II: Beyond the Basics
8. Lighting, Blending, and Fog
9. More on Texture Mapping
10. Improving Your Performance
11. Displaying Text
12. OpenGL Buffers
13. The Endgame

 

 


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