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The RenderMan Shading Language Guide [平裝]

  • 作者:Rudy Cortes,Saty Raghavachary 著
  • 出版社: Cengage Learning
  • 出版時間:2007-12-31
  • 版次:1
  • 商品編號: 19172713

    頁數:672


HK$508.40 (速遞費用須知)
購買額滿HK$158免運費
免郵費優惠僅限香港、澳门、
台灣及中國大陸

購買數量:

內容簡介

 

Discover how to achieve the stunning imagery and dazzling effects that wow audiences in animated and live action motion pictures. "The RenderMan(r) Shading Language Guide" shows you how to master this powerful rendering program, used by filmmakers in conjunction with 2D and 3D painting, modeling, and animation software to transport audiences to faraway lands and awe them with fantastic creatures. A comprehensive guide to the RenderMan Shading Language (RSL), the book teaches experienced 3D animators and artists fundamentals through advanced RSL and image synthesis concepts. Beginning with an introduction to RSL, you'll learn about the shader writing process and how to set up a proper shader developing environment. After that you'll try your hand at some simple shading methods such as light and volume shaders. Once you have the basics down, you'll move on to more advanced shading skills including raytracing, global illumination, pattern anti-aliasing, and DSO shadeops. The book presents over 80 complete shaders and teaches good coding style and techniques. "The RenderMan Shading Language Guide" presents the skills you need to become proficient with RSL so that you can use them to create amazing special effects for use in movies, video games, and more.
目錄 Table of Contents
Part 1 - RSL Fundamentals
Chapter 1 - Introduction to RSL and RenderMan
Chapter 2 - RSL Details
Chapter 3 - Shader Writing Process

Part 2 - Shader Development
Chapter 4 - Setting Up a Developing Environment
Chapter 5 - Math for Shader Writers
Chapter 6 - Shader Design Methodology

Part 3 - Basic Shading
Chapter 7 - Displacement and Surface Shaders
Chapter 8 - Light Shaders
Chapter 9 - Volume Shaders
Chapter 10 - Imager Shaders 

Part 4 - Intermediate Shading
Chapter 11 - Illumination loops - BRDFs
Chapter 12 - Procedural Patterns
Chapter 13 - Texture Mapping
Chapter 14 - Raytracing 

Part 5 - Advanced Shading
Chapter 15 - Global Illumination
Chapter 16 -Beyond RSL: DSO Shadeops
Chapter 17 - Anti-aliasing

Index

 


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